Virtual worlds don't tax players for creating wealth or punish them with regulation seen in real world
In the virtual world of Second Life, my dancing at a gay bar bought my (virtual) wife the most expensive clothing in that world. Needless to say, I started out with nothing — virtual economies start you out with nothing — and ended with enough to retire me and my wife (virtual) for the rest of our pixel lives. In real-world economy, however, I would have to slog my entire life to set up a retirement fund for the Philippines (discounting wife), because my wages would be tied to experience, typically rising with age — only. Compare that with a 12-year-old driving a ...
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